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REVN Tutorial Levels / Practice Range Environment FX & Art

I was in charge of helping shape the look and feel of the environment of the tutorial and practice range levels. The theming for these environments was computer/digital simulation. The player was supposed to feel like they were in a otherworldly digital-like space removed from the main gameplay of REVN.

The skysphere was rendered in Blender with two seperate emissive layers so I could introduce panning textures for some subtle animation. The glyphs in the matrix-like particle system are from a custom font I made for me and the other artists on the team.

Corner screen shot of the WIP practice range level.

Corner screen shot of the WIP practice range level.

Animated cubes and custom rendered animated skysphere.

A graphical slice showcasing the look and feel for the tutorial levels.

"Digital hole" decal.

"Digital hole" decal.

Effect uses a panning dot matrix texture filtered though parallax material function.

Matrix rain -esque particles. The glyphs are from a custom font that I had created. The glyphs actually correspond to the standard hexadecimal character set.