I was in charge of helping shape the look and feel of the environment of the tutorial and practice range levels. The theming for these environments was computer/digital simulation. The player was supposed to feel like they were in a otherworldly digital-like space removed from the main gameplay of REVN.
The skysphere was rendered in Blender with two seperate emissive layers so I could introduce panning textures for some subtle animation. The glyphs in the matrix-like particle system are from a custom font I made for me and the other artists on the team.
Animated cubes and custom rendered animated skysphere.
A graphical slice showcasing the look and feel for the tutorial levels.
Effect uses a panning dot matrix texture filtered though parallax material function.
Matrix rain -esque particles. The glyphs are from a custom font that I had created. The glyphs actually correspond to the standard hexadecimal character set.